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Just like you wouldn't go into the woods without proper equipment, you can't expect to catch the legendary Pokémon in Johto and Kanto without being prepared. The formula is simply here for reference, and a little bit of insight on why certain balls or status effects are used. However, due to varying IVs, it is difficult to know the max HP of the legendaries, let alone determine their current HP. If the end result is over 1, you have a 100% chance to capture the Pokémon. Magikarp's Catch Rate is 255.Ĭapture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256 Let's say we try and catch a Level 5 max HP Magikarp with a Dusk Ball. The Catch Rate of all legendaries available in HGSS is 3, except for Groudon and Kyogre, who have a catch rate of 5. You should never poison or burn the legend this sets a time limit on your legend's lifespan. Paralysis gives a much lower number, so sleep moves are preferred.
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It is preferred to use either Dusk or Ultra Balls, keeping some Timer Balls in reserve.Īs you can see, sleep is your best bet due to the lack of reliable freeze moves. All other Balls have a catch rate of 1 against the legendaries. While both these Balls exceed the Rate of the Dusk Ball, they are more circumstantial. Quick Balls begin at 4, and are reduced to 1 on the next turn. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Elm or by winning the lottery held at Goldenrod Radio Tower.
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Note that you must always round down should you get a decimal. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. Essentially, the higher the Catch Rate, the higher the chance to capture. Each legendary is assigned a numerical catch rate, as are all wild Pokémon.
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